My physical computing extended design

#Physical Computing #Internet of Things #Electrical System #Sensor #Actuator

Interactive game device

Design of Interactive Game Equipment Based on Input-Process-Output (IPO) Model

Users learn “How to Use” during the game

Internet of Things

受限於場域大小,為了有效的長距離通訊,會利用有線通訊方式。

無線通訊的設計門檻比起有線通訊來的高,為了使互動遊戲裝置可以多設備並且遠距離通訊的方式,而設計了一塊整合長距離無線通訊、電池管理、HMI擴充、Arduino等功能。


Limited by the size of the field, for effective long-distance communication, wired communication will be used.

The design threshold of wireless communication is higher than that of wired communication. In order to make the interactive game device multi-device and long-distance communication, a piece of integrated long-distance wireless communication, battery management, HMI expansion, Arduino and other functions was designed.

Sensor / Actuator

IPO系統分為 感測 過程 輸出,為了使無線裝置可以互動控制,因此在定義裝置角色就顯得重要

輸出裝置設計成致動器(Actuator)

感測裝置設計成感測器(Sensor)

 

The IPO system is divided into sensing, process, and output. In order to enable interactive control of wireless devices, it is important to define the role of the device

The output device is designed as an actuator (Actuator)

The sensing device is designed as a sensor (Sensor)

Free for Education

我有一個Youtube頻道,免費的教導怎麼使用Arduino,感設器模組、致動器

I have a Youtube channel, free to teach how to use Arduino, sensor module and Actuator