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電影中常常看到拆解定時炸彈的過程,拆解過程刺激又有趣,但是炸彈並不是拿來遊戲的東西,要怎麼設計才可以安全並且完整的體驗拆解定時炸彈的遊戲體驗呢?
首先電影中拆且定時炸彈的方式大多以剪斷特定的電線來停止倒數計時的運行,如果剪錯電線可能會使計時加快,或是直接歸零,引爆炸彈的條件是倒數計時歸零的同時
The process of dismantling time bombs is often seen in movies. The dismantling process is exciting and interesting, but bombs are not used in games. How to design to safely and completely experience the game experience of dismantling time bombs?
First of all, the method of dismantling the time bomb in the movie is mostly to cut a specific wire to stop the countdown. If you cut the wrong wire, it may speed up the timing, or directly return to zero. The condition for detonating the bomb is that the countdown is reset to zero at the same time.
因此我在設計上就設計了三條電線,以隨機的方式賦予電線其中一個功能(停止倒數、倒數歸零、加速倒數),來呈現拆解的遊戲體驗
然而最重要的”炸彈”該怎麼呈現呢? 有一種用於慶祝的東西,但是他在使用的時候會發射出大量的彩帶還有爆破的聲音,他就是拉炮,他保留了爆炸的聲響、難清理的後果,還有觸發條件,因此選用拉炮來作為炸彈效果的應用物品。
Therefore, I designed three wires in the design, and randomly assigned one of the functions of the wires (stop the countdown, count down to zero, and accelerate the countdown) to present the game experience of dismantling
But how should the most important “bomb” be presented? There is something for celebration, but when it is used, it will emit a lot of streamers and the sound of explosion. He is a cracker, he retains the sound of explosion, Difficult to clean up consequences, as well as trigger conditions, so crackers are chosen as the application items for the bomb effect.