Buzzer Game Interactive Installation

Concept

在吃迴轉壽司時發現了厲害的營業手法,商家是利用使用者將壽司盤投入回收管道,並且每五盤就可以參與遊戲抽獎一次的方法,中獎者可以得到扭蛋獎勵一顆,利用這方法可以讓使用者自主的收拾桌面與計數用餐的盤數方便計價,節省了商家的人力成本也帶來了商業話題。

I discovered a powerful business method when I was eating conveyor belt sushi. The merchant uses the method that the user puts the sushi plate into the recycling channel, and every five plates can participate in the lucky draw of the game. The winner can get a gashapon as a reward. Use this method It allows users to tidy up the table and count the number of meals for easy pricing, which saves the labor cost of the merchant and brings a commercial topic.

我發現提供獎勵機制可以讓使用者在獲取快樂的同時,主動做完較枯燥的事情。

電流急急棒,他是一款必須沿著導線方向前進,但不能碰到導線的遊戲,他需要非常大的專注力,但也相當的枯燥乏味

當結合合了獎勵機制後這項枯燥的遊戲也會變得有趣起來,因此把遊戲體驗的電流急急棒與獎勵機制的扭蛋機結合,即可創造出有趣的專案

I found that providing a reward mechanism can allow users to actively complete boring things while gaining happiness.

Current rush stick, he is a game that must move along the direction of the wire, but cannot touch the wire, it requires a lot of concentration, but it is also quite boring

This boring game will become more interesting when the reward mechanism is combined. Therefore, combining the game experience of the electric rush stick with the reward mechanism of the gashapon machine can create an interesting project

Game mechanics

市售的電流急急棒有相當多的種類,我選用其中的一種作為基底來改裝他

電流急急棒的遊戲機制,先碰觸起點觸點開關接著沿著設定好的軌道前進,再不碰觸到導電框架下完成線路的前進,並在最終觸碰完成的觸點開關,完成整個遊戲的體驗。

過程中如果碰觸到導電框架,將會給予震動的觸覺回饋

成功碰觸起點觸點,並且完成線段的前進,同時為碰觸到任何導線框架,最終碰觸完成觸點,當完成這項遊戲機制的設定後,會觸發獎勵機制Motivation System

There are quite a few types of electric current jig sticks on the market, and I choose one of them as the base to modify it

The game mechanism of the current rush stick, first touch the contact switch at the starting point and then advance along the set track, then complete the progress of the line without touching the conductive frame, and finally touch the completed contact switch to complete the entire game experience.

If you touch the conductive frame during the process, it will give a vibrating tactile feedback

Successfully touch the starting point, and complete the progress of the line segment. At the same time, touch any wire frame, and finally touch the completion point. After completing the setting of this game mechanism, the reward mechanism Motivation System will be triggered

Motivation System

扭蛋內容物的不確定性,會激起使用者獲得想要內容物的衝動,然而扭蛋機就成為了獎勵機制的選擇

利用伺服馬達驅動轉動的角度與速度,並且搭配機械結構的配合,可以使伺服馬達在轉動一次的過程中,完成了排出一顆扭蛋、阻擋下一顆扭蛋連續掉出的事情

然而在扭蛋的單顆排出的設計上最為困難,這會需要機械結構的配合,在作品中是利用兩個四分之一圓篩選機構,上盤作為阻擋扭蛋連續掉出的功能,下盤則是控制是否排出扭蛋的功能,然而上下盤同步的控制完成了扭單機單次可排出一顆扭蛋的功能

The uncertainty of the content of the gashapon will stimulate the user’s impulse to obtain the desired content, but the gashapon machine has become the choice of the reward mechanism

Using the servo motor to drive the rotation angle and speed, and with the cooperation of the mechanical structure, the servo motor can complete the discharge of one gashapon and prevent the next gashapon from falling out continuously during one rotation.

However, the most difficult design is the single ejection of the gashapon, which requires the cooperation of the mechanical structure. In the work, two quarter-circle screening mechanisms are used. The upper plate is used to prevent the continuous falling of the gashapon. The lower plate It is the function of controlling whether to discharge gashapons, but the synchronous control of the upper and lower disks completes the function of a single machine that can discharge a gashapon at a time.

Final Thoughts

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